gamer1711
Posts : 6 Join date : 2012-01-08 Age : 34
| Subject: wind-up carrier zenmaity Sun Jan 22, 2012 6:47 pm | |
| hey guys gamer1711 here with the card of the week and with order of chaos being legal in a few days what better card to review then wind-up carrier zenmaity. wind-up carrier zenmaity is a rank 3/water/machine xyz with 1500 atk and def, but its stats don't really matter as much as the effect does. once per turn, you can detach a material to special summon on "wind-up" monster from your hand or deck. its other eff doesn't matter much either as most of the time you'll be comboing this guy with wind-up rat ( http://yugioh.wikia.com/wiki/Wind-Up_Rat ) and wind-up hunter ( http://yugioh.wikia.com/wiki/Wind-Up_Hunter ). with these three cards, you can create a loop that will send 3-4 cards in your opponents hand to the grave. and not that i said send, not discard, so dark worlds won't get their effects while this happens. the main downside to this card i see is if your opponent does stop the loop, by whatever means they happen to have (veiler, bottomless trap hole, warning, judgement, etc) then all they have to do is summon a cyber dragon and contact fuse for chimeratech fortress dragonbut even that won't stop this ship fpr long, thanks to the spell card salvage, which lets you add two water monsters with 1500 atk or less from your grave to your hand (or in this case the extra deck) | |
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Lady Kisa Admin
Posts : 20 Join date : 2011-12-31 Age : 33
| Subject: Re: wind-up carrier zenmaity Mon Jan 23, 2012 9:39 am | |
| this is an interesting card. Personally, I don't see myself running it too much, simply because it is only effective in a wind-up deck. | |
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